Last November – December we ran our first public showing of our 2 player motion controlled instrument project, Gravitate. Despite the crazy Melbourne weather it was a great success. We had a consistent flow of people coming to test out or evolving weekly builds, kids, families a
In this video we test the immersion factor by plugging the HMD ( head mounted display ) Oculus Rift into our Gravitate system. Combining motion capture instrument control and virtual reality is something really special.
This video sees us testing the two player system and introducing a fourth instrument, “Perlin”. A key focus of building instruments that are able to be swapped in and out dynamically is ensuring that each instrument works with each of the other instruments. Currently this
In this video, we explored the implementation of 3 instruments. For these instruments we have focused on the mechanic of using the ground as a trigger. This paradigm has drastically improved the success of musical intention, with the ground triggers quantised to 16th notes and the not
We are finally setup in our new studio at Revolt Artspace and have had some time to bury our heads in Gravitate. We have made some decent progress and are starting to get a solid framework in for experimenting with. We will have a full run down of where the project is at later this we
We are proud to announce our first round of collaborators that will help breathe life into the Gravitate project. Joining us the talented Josh Batty, Mitch Nordine, Ben Kolaitis and Adrian Richardson. These guys all possess the passionate drive and inspirational talent that will help
We have started to fill out more of the project details on the website. We have provided a project overview, a conceptual discussion, a technical break down of the project and a workshops section. We are trying to provide as much information about all the different aspects of the proj